bimpy - References¶
Submodules¶
bimpy.themes module¶
-
bimpy.themes.
set_light_theme
()[source]¶ light style from Pacome Danhiez (user itamago) https://github.com/ocornut/imgui/pull/511#issuecomment-175719267
Module contents¶
-
class
bimpy.
App
(width=600, height=600, title='Hello', **kwargs)[source]¶ Bases:
object
A base class for the application.
Note
You need to implement your own application class that derives from this class.
Warning
You will need to call set_image before you can run it
- Parameters
width (int) – width of the window. Default: 600.
height (int) – height of the window. Default: 600.
title (str) – title of the window. Default: “Hello”.
Example
>>> import bimpy >>> >>> class App(bimpy.App): >>> def __init__(self): >>> # Calling constructor of base class >>> super(App, self).__init__(title='Test') >>> >>> # Run app >>> app = App() >>> app.run()
-
property
height
¶ Height of the window
-
on_keyboard
(key, down, mods)[source]¶ Is called on keybord key event from event loop that is run in
run()
methodEmpty method, you need to overwrite it
Warning
Don’t call it, this is callback
- Parameters
key (int) – The key that generated even. Can be anntoolkit.KeyEscape, anntoolkit.KeyTab, anntoolkit.KeyBackspace, anntoolkit.KeyInsert, anntoolkit.KeyDelete, anntoolkit.KeyRight, anntoolkit.KeyLeft, anntoolkit.KeyDown, anntoolkit.KeyUp or any char from ‘A’ to ‘Z’
down (bool) – True if key is pressed. False if key is released.
mods (int) – Indicates additional modifing keys, such as Ctrl, Shift, Alt
Example
>>> def on_keyboard(self, key, down, mods): >>> if down: >>> if key == anntoolkit.KeyLeft: >>> ... >>> if key == anntoolkit.KeyRight: >>> ... >>> if key == anntoolkit.KeyUp: >>> ... >>> if key == anntoolkit.KeyDown: >>> ... >>> if key == anntoolkit.KeyDelete: >>> ... >>> if key == anntoolkit.KeyBackspace: >>> ... >>> if key == 'R': >>> ... >>> if key == 'A': >>> ... >>> if key == 'Q': >>> ...
Is called on left mouse button event from event loop that is run in
run()
method If the user presses left button on the mouse, this method is calledEmpty method, you need to overwrite it
Warning
Don’t call it, this is callback
- Parameters
button (int) – If 0 - Left mouse button; if 1 - right mouse button; if > 1 - other buttons.
down (bool) – True if left mouse button is pressed. False if left mouse button is released.
x (float) – x coordinate of mouse cursor in window coordinate system
y (float) – y coordinate of mouse cursor in window coordinate system
-
on_mouse_position
(x, y)[source]¶ Is called on mouse move event from event loop that is run in
run()
method If the user moves mouse, this method is calledEmpty method, you need to overwrite it
Warning
Don’t call it, this is callback
- Parameters
x (float) – x coordinate of mouse cursor in window coordinate system
y (float) – y coordinate of mouse cursor in window coordinate system
-
on_update
()[source]¶ Is called each frame from the event loop that is run in
run()
methodEmpty method, you need to overwrite it. Do all drawing from here.
Note
Calls to draw API are valid only from within this method. Draw API:
point()
,box()
,text()
, etc.
Warning
Don’t call it, this is callback
-
run
()[source]¶ Runs the application.
Note
This is a blocking call. It won’t return until the window is closed
Runs an event loop, where it process user input and updates window. Call callback method
on_update()
.Example
>>> app = App() >>> app.run()
-
property
width
¶ Width of the window
-
class
bimpy.
Colors
¶ Bases:
pybind11_builtins.pybind11_object
Members:
Text
TextDisabled
WindowBg
ChildBg
PopupBg
Border
BorderShadow
FrameBg
FrameBgHovered
FrameBgActive
TitleBg
TitleBgActive
TitleBgCollapsed
MenuBarBg
ScrollbarBg
ScrollbarGrab
ScrollbarGrabHovered
ScrollbarGrabActive
CheckMark
SliderGrab
SliderGrabActive
Button
ButtonHovered
ButtonActive
Header
HeaderHovered
HeaderActive
Separator
SeparatorHovered
SeparatorActive
ResizeGrip
ResizeGripHovered
ResizeGripActive
Tab
TabHovered
TabActive
TabUnfocused
TabUnfocusedActive
PlotLines
PlotLinesHovered
PlotHistogram
PlotHistogramHovered
TextSelectedBg
DragDropTarget
NavHighlight
NavWindowingHighlight
NavWindowingDimBg
ModalWindowDimBg
ChildWindowBg
ModalWindowDarkening
-
Border
= <Colors.Border: 5>¶
-
BorderShadow
= <Colors.BorderShadow: 6>¶
-
Button
= <Colors.Button: 21>¶
-
ButtonActive
= <Colors.ButtonActive: 23>¶
-
ButtonHovered
= <Colors.ButtonHovered: 22>¶
-
CheckMark
= <Colors.CheckMark: 18>¶
-
ChildBg
= <Colors.ChildBg: 3>¶
-
ChildWindowBg
= <Colors.ChildBg: 3>¶
-
DragDropTarget
= <Colors.DragDropTarget: 43>¶
-
FrameBg
= <Colors.FrameBg: 7>¶
-
FrameBgActive
= <Colors.FrameBgActive: 9>¶
-
FrameBgHovered
= <Colors.FrameBgHovered: 8>¶
-
Header
= <Colors.Header: 24>¶
-
HeaderActive
= <Colors.HeaderActive: 26>¶
-
HeaderHovered
= <Colors.HeaderHovered: 25>¶
-
MenuBarBg
= <Colors.MenuBarBg: 13>¶
-
ModalWindowDarkening
= <Colors.ModalWindowDimBg: 47>¶
-
ModalWindowDimBg
= <Colors.ModalWindowDimBg: 47>¶
-
PlotHistogram
= <Colors.PlotHistogram: 40>¶
-
PlotHistogramHovered
= <Colors.PlotHistogramHovered: 41>¶
-
PlotLines
= <Colors.PlotLines: 38>¶
-
PlotLinesHovered
= <Colors.PlotLinesHovered: 39>¶
-
PopupBg
= <Colors.PopupBg: 4>¶
-
ResizeGrip
= <Colors.ResizeGrip: 30>¶
-
ResizeGripActive
= <Colors.ResizeGripActive: 32>¶
-
ResizeGripHovered
= <Colors.ResizeGripHovered: 31>¶
-
ScrollbarBg
= <Colors.ScrollbarBg: 14>¶
-
ScrollbarGrab
= <Colors.ScrollbarGrab: 15>¶
-
ScrollbarGrabActive
= <Colors.ScrollbarGrabActive: 17>¶
-
ScrollbarGrabHovered
= <Colors.ScrollbarGrabHovered: 16>¶
-
Separator
= <Colors.Separator: 27>¶
-
SeparatorActive
= <Colors.SeparatorActive: 29>¶
-
SeparatorHovered
= <Colors.SeparatorHovered: 28>¶
-
SliderGrab
= <Colors.SliderGrab: 19>¶
-
SliderGrabActive
= <Colors.SliderGrabActive: 20>¶
-
Tab
= <Colors.Tab: 33>¶
-
TabActive
= <Colors.TabActive: 35>¶
-
TabHovered
= <Colors.TabHovered: 34>¶
-
TabUnfocused
= <Colors.TabUnfocused: 36>¶
-
TabUnfocusedActive
= <Colors.TabUnfocusedActive: 37>¶
-
Text
= <Colors.Text: 0>¶
-
TextDisabled
= <Colors.TextDisabled: 1>¶
-
TextSelectedBg
= <Colors.TextSelectedBg: 42>¶
-
TitleBg
= <Colors.TitleBg: 10>¶
-
TitleBgActive
= <Colors.TitleBgActive: 11>¶
-
TitleBgCollapsed
= <Colors.TitleBgCollapsed: 12>¶
-
WindowBg
= <Colors.WindowBg: 2>¶
-
property
name
¶
-
-
class
bimpy.
Condition
¶ Bases:
pybind11_builtins.pybind11_object
Members:
Always
Once
FirstUseEver
Appearing
-
Always
= <Condition.Always: 1>¶
-
Appearing
= <Condition.Appearing: 8>¶
-
FirstUseEver
= <Condition.FirstUseEver: 4>¶
-
Once
= <Condition.Once: 2>¶
-
property
name
¶
-
-
class
bimpy.
Context
¶ Bases:
pybind11_builtins.pybind11_object
-
property
clear_color
¶
-
property
height
¶
-
init
(self: _bimpy.Context, width: int, height: int, name: str, resizable: bool = True, visible: bool = True, decorated: bool = True, focused: bool = True, auto_iconify: bool = True, floating: bool = False, maximized: bool = False, transperent: bool = False, focus_on_show: bool = True, scale_to_monitor: bool = False, full_screen: bool = False) → None¶ Initializes context and creates window
-
property
keyboard_callback
¶
-
property
mouse_position_callback
¶
-
new_frame
(self: _bimpy.Context) → None¶ Starts a new frame. NewFrame must be called before any imgui functions
-
render
(self: _bimpy.Context) → None¶ Finalizes the frame and draws all UI. Render must be called after all imgui functions
-
should_close
(self: _bimpy.Context) → bool¶
-
property
width
¶
-
property
-
class
bimpy.
Corner
¶ Bases:
pybind11_builtins.pybind11_object
Members:
TopLeft
TopRight
BotRight
BotLeft
All
-
All
= <Corner.All: 15>¶
-
BotLeft
= <Corner.BotLeft: 4>¶
-
BotRight
= <Corner.BotRight: 8>¶
-
TopLeft
= <Corner.TopLeft: 1>¶
-
TopRight
= <Corner.TopRight: 2>¶
-
property
name
¶
-
-
class
bimpy.
Direction
¶ Bases:
pybind11_builtins.pybind11_object
Members:
None
Left
Right
Up
Down
-
Down
= <Direction.Down: 3>¶
-
Left
= <Direction.Left: 0>¶
-
None
= <Direction.None: -1>¶
-
Right
= <Direction.Right: 1>¶
-
Up
= <Direction.Up: 2>¶
-
property
name
¶
-
-
class
bimpy.
DragDropFlags
¶ Bases:
pybind11_builtins.pybind11_object
Members:
SourceNoPreviewTooltip
SourceNoDisableHover
SourceNoHoldToOpenOthers
SourceAllowNullID
SourceExtern
SourceAutoExpirePayload
AcceptBeforeDelivery
AcceptNoDrawDefaultRect
AcceptNoPreviewTooltip
AcceptPeekOnly
-
AcceptBeforeDelivery
= <DragDropFlags.AcceptBeforeDelivery: 1024>¶
-
AcceptNoDrawDefaultRect
= <DragDropFlags.AcceptNoDrawDefaultRect: 2048>¶
-
AcceptNoPreviewTooltip
= <DragDropFlags.AcceptNoPreviewTooltip: 4096>¶
-
AcceptPeekOnly
= <DragDropFlags.AcceptPeekOnly: 3072>¶
-
SourceAllowNullID
= <DragDropFlags.SourceAllowNullID: 8>¶
-
SourceAutoExpirePayload
= <DragDropFlags.SourceAutoExpirePayload: 32>¶
-
SourceExtern
= <DragDropFlags.SourceExtern: 16>¶
-
SourceNoDisableHover
= <DragDropFlags.SourceNoDisableHover: 2>¶
-
SourceNoHoldToOpenOthers
= <DragDropFlags.SourceNoHoldToOpenOthers: 4>¶
-
SourceNoPreviewTooltip
= <DragDropFlags.SourceNoPreviewTooltip: 1>¶
-
property
name
¶
-
-
class
bimpy.
FocusedFlags
¶ Bases:
pybind11_builtins.pybind11_object
Members:
None
ChildWindows
RootWindow
AnyWindow
RootAndChildWindows
-
AnyWindow
= <FocusedFlags.AnyWindow: 4>¶
-
ChildWindows
= <FocusedFlags.ChildWindows: 1>¶
-
None
= <FocusedFlags.None: 0>¶
-
RootAndChildWindows
= <FocusedFlags.RootAndChildWindows: 3>¶
-
RootWindow
= <FocusedFlags.RootWindow: 2>¶
-
property
name
¶
-
-
class
bimpy.
Font
¶ Bases:
pybind11_builtins.pybind11_object
-
class
bimpy.
GuiStyle
¶ Bases:
pybind11_builtins.pybind11_object
-
property
alpha
¶
-
property
anti_aliased_fill
¶
-
property
anti_aliased_lines
¶
-
property
child_border_size
¶
-
property
child_rounding
¶
-
property
columns_min_spacing
¶
-
property
curve_tessellation_tol
¶
-
property
display_safe_area_padding
¶
-
property
display_window_padding
¶
-
property
frame_border_size
¶
-
property
frame_padding
¶
-
property
frame_rounding
¶
-
get_color
(self: _bimpy.GuiStyle, arg0: _bimpy.Colors) → _bimpy.Vec4¶
-
property
grab_min_size
¶
-
property
grab_rounding
¶
-
property
indent_spacing
¶
-
property
item_inner_spacing
¶
-
property
item_spacing
¶
-
property
mouse_cursor_scale
¶
-
property
popup_border_size
¶
-
property
popup_rounding
¶
-
property
scroll_bar_rounding
¶
-
property
scroll_bar_size
¶
-
property
selectable_text_align
¶
-
set_color
(self: _bimpy.GuiStyle, arg0: _bimpy.Colors, arg1: _bimpy.Vec4) → None¶
-
property
tab_border_size
¶
-
property
tab_rounding
¶
-
property
touch_extra_spacing
¶
-
property
window_border_size
¶
-
property
window_min_size
¶
-
property
window_padding
¶
-
property
window_rounding
¶
-
property
window_title_align
¶
-
property
-
class
bimpy.
HoveredFlags
¶ Bases:
pybind11_builtins.pybind11_object
Members:
None
ChildWindows
RootWindow
AnyWindow
AllowWhenBlockedByPopup
AllowWhenBlockedByActiveItem
AllowWhenOverlapped
AllowWhenDisabled
RectOnly
-
AllowWhenBlockedByActiveItem
= <HoveredFlags.AllowWhenBlockedByActiveItem: 32>¶
-
AllowWhenBlockedByPopup
= <HoveredFlags.AllowWhenBlockedByPopup: 8>¶
-
AllowWhenDisabled
= <HoveredFlags.AllowWhenDisabled: 128>¶
-
AllowWhenOverlapped
= <HoveredFlags.AllowWhenOverlapped: 64>¶
-
AnyWindow
= <HoveredFlags.AnyWindow: 4>¶
-
ChildWindows
= <HoveredFlags.ChildWindows: 1>¶
-
None
= <HoveredFlags.None: 0>¶
-
RectOnly
= <HoveredFlags.RectOnly: 104>¶
-
RootWindow
= <HoveredFlags.RootWindow: 2>¶
-
property
name
¶
-
-
class
bimpy.
IO
¶ Bases:
pybind11_builtins.pybind11_object
-
property
backend_platform_name
¶
-
property
backend_render_name
¶
-
property
delta_time
¶
-
property
display_size
¶
-
property
font_global_scale
¶
-
property
mouse_down
¶
-
property
mouse_pos
¶
-
property
mouse_wheel
¶
-
property
-
class
bimpy.
Image
¶ Bases:
pybind11_builtins.pybind11_object
-
grayscale_to_alpha
(self: _bimpy.Image) → None¶ For grayscale images, uses values as alpha
-
property
height
¶
-
property
width
¶
-
-
class
bimpy.
InputTextFlags
¶ Bases:
pybind11_builtins.pybind11_object
Members:
CharsDecimal
CharsHexadecimal
CharsUppercase
CharsNoBlank
AutoSelectAll
EnterReturnsTrue
AllowTabInput
CtrlEnterForNewLine
NoHorizontalScroll
AlwaysInsertMode
ReadOnly
Password
Multiline
-
AllowTabInput
= <InputTextFlags.AllowTabInput: 1024>¶
-
AlwaysInsertMode
= <InputTextFlags.AlwaysInsertMode: 8192>¶
-
AutoSelectAll
= <InputTextFlags.AutoSelectAll: 16>¶
-
CharsDecimal
= <InputTextFlags.CharsDecimal: 1>¶
-
CharsHexadecimal
= <InputTextFlags.CharsHexadecimal: 2>¶
-
CharsNoBlank
= <InputTextFlags.CharsNoBlank: 8>¶
-
CharsUppercase
= <InputTextFlags.CharsUppercase: 4>¶
-
CtrlEnterForNewLine
= <InputTextFlags.CtrlEnterForNewLine: 2048>¶
-
EnterReturnsTrue
= <InputTextFlags.EnterReturnsTrue: 32>¶
-
Multiline
= <InputTextFlags.Multiline: 1048576>¶
-
NoHorizontalScroll
= <InputTextFlags.NoHorizontalScroll: 4096>¶
-
Password
= <InputTextFlags.Password: 32768>¶
-
ReadOnly
= <InputTextFlags.ReadOnly: 16384>¶
-
property
name
¶
-
-
class
bimpy.
Style
¶ Bases:
pybind11_builtins.pybind11_object
Members:
Alpha
WindowPadding
WindowRounding
WindowBorderSize
WindowMinSize
WindowTitleAlign
ChildRounding
ChildBorderSize
PopupRounding
PopupBorderSize
FramePadding
FrameRounding
FrameBorderSize
ItemSpacing
ItemInnerSpacing
IndentSpacing
ScrollbarSize
ScrollbarRounding
GrabMinSize
GrabRounding
TabRounding
ButtonTextAlign
SelectableTextAlign
-
Alpha
= <Style.Alpha: 0>¶
-
ButtonTextAlign
= <Style.ButtonTextAlign: 21>¶
-
ChildBorderSize
= <Style.ChildBorderSize: 7>¶
-
ChildRounding
= <Style.ChildRounding: 6>¶
-
FrameBorderSize
= <Style.FrameBorderSize: 12>¶
-
FramePadding
= <Style.FramePadding: 10>¶
-
FrameRounding
= <Style.FrameRounding: 11>¶
-
GrabMinSize
= <Style.GrabMinSize: 18>¶
-
GrabRounding
= <Style.GrabRounding: 19>¶
-
IndentSpacing
= <Style.IndentSpacing: 15>¶
-
ItemInnerSpacing
= <Style.ItemInnerSpacing: 14>¶
-
ItemSpacing
= <Style.ItemSpacing: 13>¶
-
PopupBorderSize
= <Style.PopupBorderSize: 9>¶
-
PopupRounding
= <Style.PopupRounding: 8>¶
-
ScrollbarRounding
= <Style.ScrollbarRounding: 17>¶
-
ScrollbarSize
= <Style.ScrollbarSize: 16>¶
-
SelectableTextAlign
= <Style.SelectableTextAlign: 22>¶
-
TabRounding
= <Style.TabRounding: 20>¶
-
WindowBorderSize
= <Style.WindowBorderSize: 3>¶
-
WindowMinSize
= <Style.WindowMinSize: 4>¶
-
WindowPadding
= <Style.WindowPadding: 1>¶
-
WindowRounding
= <Style.WindowRounding: 2>¶
-
WindowTitleAlign
= <Style.WindowTitleAlign: 5>¶
-
property
name
¶
-
-
class
bimpy.
TreeNodeFlags
¶ Bases:
pybind11_builtins.pybind11_object
Members:
None
Selected
Framed
AllowItemOverlap
NoTreePushOnOpen
NoAutoOpenOnLog
DefaultOpen
OpenOnDoubleClick
OpenOnArrow
Leaf
Bullet
FramePadding
NavLeftJumpsBackHere
CollapsingHeader
-
AllowItemOverlap
= <TreeNodeFlags.AllowItemOverlap: 4>¶
-
Bullet
= <TreeNodeFlags.Bullet: 512>¶
-
CollapsingHeader
= <TreeNodeFlags.CollapsingHeader: 26>¶
-
DefaultOpen
= <TreeNodeFlags.DefaultOpen: 32>¶
-
FramePadding
= <TreeNodeFlags.FramePadding: 1024>¶
-
Framed
= <TreeNodeFlags.Framed: 2>¶
-
Leaf
= <TreeNodeFlags.Leaf: 256>¶
-
NoAutoOpenOnLog
= <TreeNodeFlags.NoAutoOpenOnLog: 16>¶
-
NoTreePushOnOpen
= <TreeNodeFlags.NoTreePushOnOpen: 8>¶
-
None
= <TreeNodeFlags.None: 0>¶
-
OpenOnArrow
= <TreeNodeFlags.OpenOnArrow: 128>¶
-
OpenOnDoubleClick
= <TreeNodeFlags.OpenOnDoubleClick: 64>¶
-
Selected
= <TreeNodeFlags.Selected: 1>¶
-
property
name
¶
-
-
class
bimpy.
Vec4
¶ Bases:
pybind11_builtins.pybind11_object
-
property
w
¶
-
property
x
¶
-
property
y
¶
-
property
z
¶
-
property
-
class
bimpy.
WindowFlags
¶ Bases:
pybind11_builtins.pybind11_object
Members:
NoTitleBar
NoResize
NoMove
NoScrollbar
NoScrollWithMouse
NoCollapse
AlwaysAutoResize
NoBackground
NoSavedSettings
NoMouseInputs
MenuBar
HorizontalScrollbar
NoFocusOnAppearing
NoBringToFrontOnFocus
AlwaysVerticalScrollbar
AlwaysHorizontalScrollbar
AlwaysUseWindowPadding
NoNavInputs
NoNavFocus
UnsavedDocument
NoNav
NoDecoration
NoInputs
-
AlwaysAutoResize
= <WindowFlags.AlwaysAutoResize: 64>¶
-
AlwaysHorizontalScrollbar
= <WindowFlags.AlwaysHorizontalScrollbar: 32768>¶
-
AlwaysUseWindowPadding
= <WindowFlags.AlwaysUseWindowPadding: 65536>¶
-
AlwaysVerticalScrollbar
= <WindowFlags.AlwaysVerticalScrollbar: 16384>¶
-
HorizontalScrollbar
= <WindowFlags.HorizontalScrollbar: 2048>¶
-
MenuBar
= <WindowFlags.MenuBar: 1024>¶
-
NoBackground
= <WindowFlags.NoBackground: 128>¶
-
NoBringToFrontOnFocus
= <WindowFlags.NoBringToFrontOnFocus: 8192>¶
-
NoCollapse
= <WindowFlags.NoCollapse: 32>¶
-
NoDecoration
= <WindowFlags.NoDecoration: 43>¶
-
NoFocusOnAppearing
= <WindowFlags.NoFocusOnAppearing: 4096>¶
-
NoInputs
= <WindowFlags.NoInputs: 786944>¶
-
NoMouseInputs
= <WindowFlags.NoMouseInputs: 512>¶
-
NoMove
= <WindowFlags.NoMove: 4>¶
-
NoResize
= <WindowFlags.NoResize: 2>¶
-
NoSavedSettings
= <WindowFlags.NoSavedSettings: 256>¶
-
NoScrollWithMouse
= <WindowFlags.NoScrollWithMouse: 16>¶
-
NoScrollbar
= <WindowFlags.NoScrollbar: 8>¶
-
NoTitleBar
= <WindowFlags.NoTitleBar: 1>¶
-
UnsavedDocument
= <WindowFlags.UnsavedDocument: 1048576>¶
-
property
name
¶
-
-
bimpy.
accept_drag_drop_payload_string
(arg0: int) → str¶
-
bimpy.
accept_drag_drop_payload_string_preview
(arg0: int) → str¶
-
bimpy.
add_bezier_curve
(pos0: _bimpy.Vec2, cp0: _bimpy.Vec2, cp1: _bimpy.Vec2, pos1: _bimpy.Vec2, col: int, thickness: float, num_segments: int = 0) → None¶
-
bimpy.
add_circle
(centre: _bimpy.Vec2, radius: float, col: int, num_segments: int = 12, thickness: float = 1.0) → None¶
-
bimpy.
add_circle_filled
(centre: _bimpy.Vec2, radius: float, col: int, num_segments: int = 12) → None¶
-
bimpy.
add_font_default
(oversample: int = 2, merge: bool = False) → ImFont¶
-
bimpy.
add_font_from_file_ttf
(filename: str, size_pixels: float, oversample: int = 2, merge: bool = False, range: List[int] = []) → ImFont¶
-
bimpy.
add_line
(a: _bimpy.Vec2, b: _bimpy.Vec2, col: int, thickness: float = 1.0) → None¶
-
bimpy.
add_quad
(a: _bimpy.Vec2, b: _bimpy.Vec2, c: _bimpy.Vec2, d: _bimpy.Vec2, col: int, thickness: float = 1.0) → None¶
-
bimpy.
add_quad_filled
(a: _bimpy.Vec2, b: _bimpy.Vec2, c: _bimpy.Vec2, d: _bimpy.Vec2, col: int) → None¶
-
bimpy.
add_rect
(a: _bimpy.Vec2, b: _bimpy.Vec2, col: int, rounding: float = 0.0, rounding_corners_flags: int = <Corner.All: 15>, thickness: float = 1.0) → None¶
-
bimpy.
add_rect_filled
(a: _bimpy.Vec2, b: _bimpy.Vec2, col: int, rounding: float = 0.0, rounding_corners_flags: int = <Corner.All: 15>) → None¶
-
bimpy.
add_rect_filled_multicolor
(a: _bimpy.Vec2, b: _bimpy.Vec2, col_upr_left: int, col_upr_right: int, col_bot_right: int, col_bot_lefs: int) → None¶
-
bimpy.
add_triangle
(a: _bimpy.Vec2, b: _bimpy.Vec2, c: _bimpy.Vec2, col: int, thickness: float = 1.0) → None¶
-
bimpy.
add_triangle_filled
(a: _bimpy.Vec2, b: _bimpy.Vec2, c: _bimpy.Vec2, col: int) → None¶
-
bimpy.
align_text_to_frame_padding
() → None¶
square button with an arrow shape
-
bimpy.
begin
(name: str, opened: _bimpy.Bool = <_bimpy.Bool object at 0x7fb37b7e5420>, flags: int = <WindowFlags.???: 0>) → bool¶ Push a new ImGui window to add widgets to
-
bimpy.
begin_child
(str_id: str, size: _bimpy.Vec2 = <_bimpy.Vec2 object at 0x7fb37b7e5570>, border: bool = False, extra_flags: int = <WindowFlags.???: 0>) → bool¶ begin a scrolling region. size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400).
-
bimpy.
begin_combo
(label: str, preview_value: str, flags: int = 0) → bool¶
-
bimpy.
begin_drag_drop_source
(arg0: int) → bool¶
-
bimpy.
begin_drag_drop_target
() → bool¶
-
bimpy.
begin_group
() → None¶
create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true!
create a sub-menu entry. only call EndMenu() if this returns true!
append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). only call EndMenuBar() if this returns true!
-
bimpy.
begin_popup
(name: str, flags: int = <WindowFlags.???: 0>) → bool¶
-
bimpy.
begin_popup_context_item
() → None¶ helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here.
-
bimpy.
begin_popup_context_void
() → None¶ helper to open and begin popup when clicked in void (where there are no imgui windows).
-
bimpy.
begin_popup_context_window
() → None¶ helper to open and begin popup when clicked on current window.
-
bimpy.
begin_popup_modal
(arg0: str) → bool¶
-
bimpy.
begin_tab_bar
(str_id: str, flags: int = 0) → bool¶
-
bimpy.
begin_tab_item
(label: str, opened: _bimpy.Bool = <_bimpy.Bool object at 0x7fb37b7e5688>, flags: int = 0) → bool¶ create a Tab. Returns true if the Tab is selected.
-
bimpy.
begin_tooltip
() → None¶
-
bimpy.
build_font
() → None¶
-
bimpy.
bullet
() → None¶
-
bimpy.
bullet_text
(arg0: str) → None¶
-
bimpy.
calc_item_width
() → float¶
-
bimpy.
calc_text_size
(text: str, text_end: str = None, hide_text_after_double_hash: bool = False, wrap_width: float = 0.0) → _bimpy.Vec2¶
-
bimpy.
capture_keyboard_from_app
(arg0: bool) → None¶
-
bimpy.
capture_mouse_from_app
(arg0: bool) → None¶
-
bimpy.
checkbox
(arg0: str, arg1: _bimpy.Bool) → bool¶
-
bimpy.
close_current_popup
() → None¶
-
bimpy.
collapsing_header
(label: str, flags: int = 0) → bool¶
display a colored square/button, hover for details, return true when pressed.
-
bimpy.
color_edit
(arg0: str, arg1: _bimpy.Vec4) → bool¶
-
bimpy.
color_picker
(arg0: str, arg1: _bimpy.Vec4) → bool¶
-
bimpy.
columns
(count: int = 1, id: str = None, border: bool = True) → None¶
-
bimpy.
combo
(arg0: str, arg1: _bimpy.Int, arg2: List[str]) → bool¶
-
bimpy.
drag_float
(label: str, v: _bimpy.Float, v_speed: float = 1.0, v_min: float, v_max: float, display_format: str = '%.3f', power: float = 1.0) → bool¶
-
bimpy.
drag_float2
(label: str, v1: _bimpy.Float, v2: _bimpy.Float, v_speed: float = 1.0, v_min: float, v_max: float, display_format: str = '%.3f', power: float = 1.0) → bool¶
-
bimpy.
drag_float3
(label: str, v1: _bimpy.Float, v2: _bimpy.Float, v3: _bimpy.Float, v_speed: float = 1.0, v_min: float, v_max: float, display_format: str = '%.3f', power: float = 1.0) → bool¶
-
bimpy.
drag_float4
(label: str, v1: _bimpy.Float, v2: _bimpy.Float, v3: _bimpy.Float, v4: _bimpy.Float, v_speed: float = 1.0, v_min: float, v_max: float, display_format: str = '%.3f', power: float = 1.0) → bool¶
-
bimpy.
drag_int
(label: str, v: _bimpy.Int, v_speed: float = 1.0, v_min: int, v_max: int, display_format: str = '%.0f') → bool¶
-
bimpy.
drag_int2
(label: str, v1: _bimpy.Int, v2: _bimpy.Int, v_speed: float = 1.0, v_min: int, v_max: int, display_format: str = '%.0f') → bool¶
-
bimpy.
drag_int3
(label: str, v1: _bimpy.Int, v2: _bimpy.Int, v3: _bimpy.Int, v_speed: float = 1.0, v_min: int, v_max: int, display_format: str = '%.0f') → bool¶
-
bimpy.
drag_int4
(label: str, v1: _bimpy.Int, v2: _bimpy.Int, v3: _bimpy.Int, v4: _bimpy.Int, v_speed: float = 1.0, v_min: int, v_max: int, display_format: str = '%.0f') → bool¶
-
bimpy.
dummy
(arg0: _bimpy.Vec2) → None¶
-
bimpy.
end
() → None¶
-
bimpy.
end_child
() → None¶
-
bimpy.
end_combo
() → None¶ only call EndCombo() if BeginCombo() returns true!
-
bimpy.
end_drag_drop_source
() → None¶
-
bimpy.
end_drag_drop_target
() → None¶
-
bimpy.
end_group
() → None¶
-
bimpy.
end_popup
() → None¶
-
bimpy.
end_tab_bar
() → None¶
-
bimpy.
end_tab_item
() → None¶
-
bimpy.
end_tooltip
() → None¶
-
bimpy.
get_column_index
() → int¶
-
bimpy.
get_column_offset
(column_index: int = - 1) → float¶
-
bimpy.
get_column_width
(column_index: int = - 1) → float¶
-
bimpy.
get_columns_count
() → int¶
-
bimpy.
get_content_region_avail
() → _bimpy.Vec2¶
-
bimpy.
get_content_region_avail_width
() → float¶
-
bimpy.
get_content_region_max
() → _bimpy.Vec2¶
-
bimpy.
get_cursor_pos
() → _bimpy.Vec2¶
-
bimpy.
get_cursor_pos_x
() → float¶
-
bimpy.
get_cursor_pos_y
() → float¶
-
bimpy.
get_cursor_screen_pos
() → _bimpy.Vec2¶
-
bimpy.
get_cursor_start_pos
() → _bimpy.Vec2¶
-
bimpy.
get_display_framebuffer_scale
() → _bimpy.Vec2¶
-
bimpy.
get_drag_drop_payload
() → str¶
-
bimpy.
get_font
() → ImFont¶
-
bimpy.
get_font_global_scale
() → float¶
-
bimpy.
get_font_size
() → float¶
-
bimpy.
get_frame_count
() → int¶
-
bimpy.
get_frame_height
() → float¶
-
bimpy.
get_frame_height_with_spacing
() → float¶
-
bimpy.
get_glyph_ranges_chinese_full
() → List[int]¶
-
bimpy.
get_glyph_ranges_chinese_simplified_common
() → List[int]¶
-
bimpy.
get_glyph_ranges_cyrillic
() → List[int]¶
-
bimpy.
get_glyph_ranges_default
() → List[int]¶
-
bimpy.
get_glyph_ranges_japanese
() → List[int]¶
-
bimpy.
get_glyph_ranges_korean
() → List[int]¶
-
bimpy.
get_glyph_ranges_thai
() → List[int]¶
-
bimpy.
get_glyph_ranges_vietnamese
() → List[int]¶
-
bimpy.
get_id_str
(str_id_begin: str, str_id_end: str = None) → None¶
-
bimpy.
get_item_rect_max
() → _bimpy.Vec2¶
-
bimpy.
get_item_rect_min
() → _bimpy.Vec2¶
-
bimpy.
get_item_rect_size
() → _bimpy.Vec2¶
-
bimpy.
get_key_index
(arg0: int) → int¶
-
bimpy.
get_key_pressed_amount
(arg0: int, arg1: float, arg2: float) → int¶
-
bimpy.
get_mouse_drag_delta
(arg0: int, arg1: float) → _bimpy.Vec2¶
-
bimpy.
get_mouse_pos
() → _bimpy.Vec2¶
-
bimpy.
get_mouse_pos_on_opening_current_popup
() → _bimpy.Vec2¶
-
bimpy.
get_scroll_max_x
() → float¶
-
bimpy.
get_scroll_max_y
() → float¶
-
bimpy.
get_scroll_x
() → float¶
-
bimpy.
get_scroll_y
() → float¶
-
bimpy.
get_style
() → _bimpy.GuiStyle¶
-
bimpy.
get_text_line_height
() → float¶
-
bimpy.
get_text_line_height_with_spacing
() → float¶
-
bimpy.
get_time
() → float¶
-
bimpy.
get_window_content_region_max
() → _bimpy.Vec2¶
-
bimpy.
get_window_content_region_min
() → _bimpy.Vec2¶
-
bimpy.
get_window_content_region_width
() → float¶
-
bimpy.
get_window_height
() → float¶
-
bimpy.
get_window_pos
() → _bimpy.Vec2¶
-
bimpy.
get_window_size
() → _bimpy.Vec2¶
-
bimpy.
get_window_width
() → float¶
-
bimpy.
getio
() → _bimpy.IO¶
-
bimpy.
image
(*args, **kwargs)¶ Overloaded function.
image(arg0: int, arg1: _bimpy.Vec2) -> None
image(arg0: _bimpy.Image, arg1: _bimpy.Vec2) -> None
image(arg0: _bimpy.Image) -> None
-
bimpy.
indent
(indent_w: float = 0.0) → None¶
-
bimpy.
inject_imgui_context
(arg0: capsule) → None¶
-
bimpy.
input_float
(label: str, v: _bimpy.Float, step: float = 0.0, step_fast: float = 0.0, display_format: str = '%.3f', flags: int = 0) → bool¶
-
bimpy.
input_float2
(label: str, v1: _bimpy.Float, v2: _bimpy.Float, display_format: str = '%.3f', flags: int = 0) → bool¶
-
bimpy.
input_float3
(label: str, v1: _bimpy.Float, v2: _bimpy.Float, v3: _bimpy.Float, display_format: str = '%.3f', flags: int = 0) → bool¶
-
bimpy.
input_float4
(label: str, v1: _bimpy.Float, v2: _bimpy.Float, v3: _bimpy.Float, v4: _bimpy.Float, display_format: str = '%.3f', flags: int = 0) → bool¶
-
bimpy.
input_int
(label: str, v: _bimpy.Int, step: int = 1, step_fast: int = 100, flags: int = 0) → bool¶
-
bimpy.
input_int2
(label: str, v1: _bimpy.Int, v2: _bimpy.Int, flags: int = 0) → bool¶
-
bimpy.
input_int3
(label: str, v1: _bimpy.Int, v2: _bimpy.Int, v3: _bimpy.Int, flags: int = 0) → bool¶
-
bimpy.
input_int4
(label: str, v1: _bimpy.Int, v2: _bimpy.Int, v3: _bimpy.Int, v4: _bimpy.Int, flags: int = 0) → bool¶
-
bimpy.
input_text
(label: str, text: _bimpy.String, buf_size: int, flags: int = 0) → bool¶
-
bimpy.
input_text_multiline
(label: str, text: _bimpy.String, buf_size: int, size: _bimpy.Vec2 = <_bimpy.Vec2 object at 0x7fb37b7e57a0>, flags: int = 0) → bool¶
-
bimpy.
input_text_with_hint
(label: str, hint: str, text: _bimpy.String, buf_size: int, flags: int = 0) → bool¶
button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
-
bimpy.
is_any_item_active
() → bool¶
-
bimpy.
is_any_item_focused
() → bool¶
-
bimpy.
is_any_item_hovered
() → bool¶
-
bimpy.
is_any_mouse_down
() → bool¶
-
bimpy.
is_item_activated
() → bool¶
-
bimpy.
is_item_active
() → bool¶
-
bimpy.
is_item_clicked
(mouse_button: int = 0) → bool¶
-
bimpy.
is_item_deactivated
() → bool¶
-
bimpy.
is_item_deactivated_after_edit
() → bool¶
-
bimpy.
is_item_edited
() → bool¶
-
bimpy.
is_item_focused
() → bool¶
-
bimpy.
is_item_hovered
(flags: int = 0) → bool¶
-
bimpy.
is_item_toggled_open
() → bool¶
-
bimpy.
is_item_visible
() → bool¶
-
bimpy.
is_key_down
(arg0: int) → bool¶
-
bimpy.
is_key_pressed
(arg0: int, arg1: bool) → bool¶
-
bimpy.
is_key_released
(arg0: int) → bool¶
-
bimpy.
is_mouse_clicked
(arg0: int, arg1: bool) → bool¶
-
bimpy.
is_mouse_double_clicked
(arg0: int) → bool¶
-
bimpy.
is_mouse_down
(arg0: int) → bool¶
-
bimpy.
is_mouse_dragging
(arg0: int, arg1: float) → bool¶
-
bimpy.
is_mouse_hovering_rect
(arg0: _bimpy.Vec2, arg1: _bimpy.Vec2, arg2: bool) → bool¶
-
bimpy.
is_mouse_pos_valid
(arg0: _bimpy.Vec2) → bool¶
-
bimpy.
is_mouse_released
(arg0: int) → bool¶
-
bimpy.
is_popup_open
(arg0: str) → bool¶
-
bimpy.
is_window_appearing
() → bool¶
-
bimpy.
is_window_collapsed
() → bool¶
-
bimpy.
is_window_focused
(arg0: int) → bool¶
-
bimpy.
is_window_hovered
(arg0: int) → bool¶
-
bimpy.
label_text
(arg0: str, arg1: str) → None¶
-
bimpy.
list_box_header
(label: str, size: _bimpy.Vec2) → None¶
return true when activated + toggle (*p_selected) if p_selected != NULL
-
bimpy.
new_line
() → None¶
-
bimpy.
next_column
() → None¶
-
bimpy.
open_popup
(arg0: str) → None¶ call to mark popup as open (don’t call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
-
bimpy.
open_popup_on_item_click
(arg0: str, arg1: int) → None¶ helper to open popup when clicked on last item. return true when just opened.
-
bimpy.
path_clear
() → None¶
-
bimpy.
path_fill_convex
(col: int) → None¶
-
bimpy.
path_line_to
(pos: _bimpy.Vec2) → None¶
-
bimpy.
path_stroke
(col: int, closed: bool, thickness: float) → None¶
-
bimpy.
plot_lines
(label: str, values: List[float], values_offset: int = 0, overlay_text: str = None, scale_min: float = 3.4028234663852886e+38, scale_max: float = 3.4028234663852886e+38, graph_size: _bimpy.Vec2 = <_bimpy.Vec2 object at 0x7fb37b7e5ca8>, stride: int = 4) → None¶
-
bimpy.
pop_allow_keyboard_focus
() → None¶
-
bimpy.
pop_clip_rect
() → None¶
-
bimpy.
pop_font
() → None¶
-
bimpy.
pop_id
() → None¶
-
bimpy.
pop_item_width
() → None¶
-
bimpy.
pop_style_color
(count: int = 1) → None¶
-
bimpy.
pop_style_var
(count: int = 1) → None¶
-
bimpy.
pop_text_wrap_pos
() → None¶
-
bimpy.
progress_bar
(fraction: float, size_arg: _bimpy.Vec2 = <_bimpy.Vec2 object at 0x7fb37b7e5ce0>, overlay: str = None) → None¶
-
bimpy.
push_allow_keyboard_focus
(arg0: bool) → None¶
-
bimpy.
push_clip_rect
(arg0: _bimpy.Vec2, arg1: _bimpy.Vec2, arg2: bool) → None¶
-
bimpy.
push_font
(arg0: ImFont) → None¶
-
bimpy.
push_id_int
(arg0: int) → None¶
-
bimpy.
push_id_str
(str_id_begin: str, str_id_end: str = None) → None¶
-
bimpy.
push_item_width
(arg0: float) → None¶
-
bimpy.
push_style_color
(arg0: _bimpy.Colors, arg1: _bimpy.Vec4) → None¶
-
bimpy.
push_style_var
(*args, **kwargs)¶ Overloaded function.
push_style_var(arg0: _bimpy.Style, arg1: float) -> None
push_style_var(arg0: _bimpy.Style, arg1: _bimpy.Vec2) -> None
-
bimpy.
push_text_wrap_pos
(wrap_pos_x: float = 0.0) → None¶
Overloaded function.
radio_button(arg0: str, arg1: bool) -> bool
radio_button(arg0: str, arg1: _bimpy.Int, arg2: int) -> bool
-
bimpy.
reset_mouse_drag_delta
(arg0: int) → None¶
-
bimpy.
same_line
(local_pos_x: float = 0.0, spacing_w: float = - 1.0) → None¶
-
bimpy.
selectable
(*args, **kwargs)¶ Overloaded function.
selectable(label: str, selected: bool = False, flags: int = 0, size: _bimpy.Vec2 = <_bimpy.Vec2 object at 0x7fb37b7e5d50>) -> bool
selectable(label: str, selected: _bimpy.Bool, flags: int = 0, size: _bimpy.Vec2 = <_bimpy.Vec2 object at 0x7fb37b7e5d88>) -> bool
-
bimpy.
separator
() → None¶
-
bimpy.
set_column_offset
(column_index: int, offset_x: float) → None¶
-
bimpy.
set_column_width
(column_index: int, column_width: float) → None¶
-
bimpy.
set_cursor_pos
(arg0: _bimpy.Vec2) → None¶
-
bimpy.
set_cursor_pos_x
(arg0: float) → None¶
-
bimpy.
set_cursor_pos_y
(arg0: float) → None¶
-
bimpy.
set_cursor_screen_pos
(arg0: _bimpy.Vec2) → None¶
-
bimpy.
set_display_framebuffer_scale
(scale: float) → None¶
-
bimpy.
set_drag_drop_payload_string
(arg0: str) → None¶
-
bimpy.
set_font_global_scale
(scale: float) → None¶
-
bimpy.
set_item_allow_overlap
() → None¶
-
bimpy.
set_item_default_focus
() → None¶
-
bimpy.
set_keyboard_focus_here
(*args, **kwargs)¶ Overloaded function.
set_keyboard_focus_here(offset: int = 0.0) -> None
set_keyboard_focus_here(arg0: int) -> None
-
bimpy.
set_next_item_open
(is_open: bool, cond: int = 0) → None¶
-
bimpy.
set_next_item_width
(arg0: float) → None¶
-
bimpy.
set_next_tree_node_open
(is_open: bool, cond: int = 0) → None¶
-
bimpy.
set_next_window_bg_alpha
(alpha: float) → None¶
-
bimpy.
set_next_window_collapsed
(collapsed: bool, cond: int = 0) → None¶
-
bimpy.
set_next_window_content_size
(size: _bimpy.Vec2) → None¶
-
bimpy.
set_next_window_focus
() → None¶
-
bimpy.
set_next_window_pos
(pos: _bimpy.Vec2, cond: int = 0, pivot: _bimpy.Vec2 = <_bimpy.Vec2 object at 0x7fb37b7e5650>) → None¶
-
bimpy.
set_next_window_size
(size: _bimpy.Vec2, cond: int = 0) → None¶
-
bimpy.
set_next_window_size_constraints
(size_min: _bimpy.Vec2, size_max: _bimpy.Vec2 = 0) → None¶
-
bimpy.
set_scroll_from_pos_x
(pos_x: float, center_x_ratio: float = 0.5) → None¶
-
bimpy.
set_scroll_from_pos_y
(pos_y: float, center_y_ratio: float = 0.5) → None¶
-
bimpy.
set_scroll_here
(center_y_ratio: float = 0.5) → None¶
-
bimpy.
set_scroll_here_x
(center_x_ratio: float = 0.5) → None¶
-
bimpy.
set_scroll_here_y
(center_y_ratio: float = 0.5) → None¶
-
bimpy.
set_scroll_x
(scroll_x: float) → None¶
-
bimpy.
set_scroll_y
(scroll_y: float) → None¶
-
bimpy.
set_style
(arg0: _bimpy.GuiStyle) → None¶
-
bimpy.
set_tab_item_closed
(tab_or_docked_window_label: str) → None¶
-
bimpy.
set_tooltip
(arg0: str) → None¶
-
bimpy.
set_window_collapsed
(name: str, collapsed: bool, cond: int = 0) → None¶
-
bimpy.
set_window_focus
(name: str) → None¶
-
bimpy.
set_window_font_scale
(*args, **kwargs)¶ Overloaded function.
set_window_font_scale(arg0: float) -> None
set_window_font_scale(arg0: float) -> None
-
bimpy.
set_window_pos
(name: str, pos: _bimpy.Vec2, cond: int = 0) → None¶
-
bimpy.
set_window_size
(name: str, size: _bimpy.Vec2, cond: int = 0) → None¶
-
bimpy.
show_about_window
() → None¶ create About window. display Dear ImGui version, credits and build/system information.
-
bimpy.
show_demo_window
() → None¶ create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features.
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bimpy.
show_font_selector
(arg0: str) → None¶ add font selector block (not a window), essentially a combo listing the loaded fonts.
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bimpy.
show_metrics_window
() → None¶ create metrics window. display ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
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bimpy.
show_style_editor
() → None¶ add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
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bimpy.
show_style_selector
(arg0: str) → None¶ add style selector block (not a window), essentially a combo listing the default styles.
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bimpy.
show_user_guide
() → None¶ add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
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bimpy.
slider_angle
(label: str, v_rad: _bimpy.Float, v_degrees_min: float = - 360.0, v_degrees_max: float = 360.0, display_format: str = '%.0f deg') → bool¶
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bimpy.
slider_float
(label: str, v: _bimpy.Float, v_min: float, v_max: float, display_format: str = '%.3f', power: float = 1.0) → bool¶
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bimpy.
slider_float2
(label: str, v1: _bimpy.Float, v2: _bimpy.Float, v_min: float, v_max: float, display_format: str = '%.3f', power: float = 1.0) → bool¶
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bimpy.
slider_float3
(label: str, v1: _bimpy.Float, v2: _bimpy.Float, v3: _bimpy.Float, v_min: float, v_max: float, display_format: str = '%.3f', power: float = 1.0) → bool¶
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bimpy.
slider_float4
(label: str, v1: _bimpy.Float, v2: _bimpy.Float, v3: _bimpy.Float, v4: _bimpy.Float, v_min: float, v_max: float, display_format: str = '%.3f', power: float = 1.0) → bool¶
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bimpy.
slider_int
(label: str, v: _bimpy.Int, v_min: int, v_max: int, display_format: str = '%.0f') → bool¶
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bimpy.
slider_int2
(label: str, v1: _bimpy.Int, v2: _bimpy.Int, v_min: int, v_max: int, display_format: str = '%.0f') → bool¶
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bimpy.
slider_int3
(label: str, v1: _bimpy.Int, v2: _bimpy.Int, v3: _bimpy.Int, v_min: int, v_max: int, display_format: str = '%.0f') → bool¶
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bimpy.
slider_int4
(label: str, v1: _bimpy.Int, v2: _bimpy.Int, v3: _bimpy.Int, v4: _bimpy.Int, v_min: int, v_max: int, display_format: str = '%.0f') → bool¶
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bimpy.
spacing
() → None¶
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bimpy.
style_colors_classic
() → None¶
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bimpy.
style_colors_dark
() → None¶
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bimpy.
style_colors_light
() → None¶
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bimpy.
text
(arg0: str) → None¶
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bimpy.
text_colored
(arg0: _bimpy.Vec4, arg1: str) → None¶
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bimpy.
text_disabled
(arg0: str) → None¶
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bimpy.
text_wrapped
(arg0: str) → None¶
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bimpy.
tree_node
(label: str) → bool¶
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bimpy.
tree_node_ex
(id: int, flags: int = 0, label: str = '') → bool¶
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bimpy.
tree_pop
() → None¶
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bimpy.
unindent
(indent_w: float = 0.0) → None¶
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bimpy.
v_slider_float
(label: str, size: _bimpy.Vec2, v: _bimpy.Float, v_min: float, v_max: float, display_format: str = '%.3f', power: float = 1.0) → bool¶
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bimpy.
v_slider_int
(label: str, size: _bimpy.Vec2, v: _bimpy.Int, v_min: int, v_max: int, display_format: str = '%.0f') → bool¶